Interview Pokémon Go director discusses avatar backlash, and a "course correct" needed on the slowdown of new species Plus: Gen 8! Level 60? Gigantamax?! 15 Jun 2024 Tom Phillips 7 comments
Interview "I dont believe in living in fear" - Obsidian talks Avowed release date prospects and Xbox studio closures "I do feel a strong sense of security... I really trust in our leadership," director says. 10 Jun 2024 Chris Tapsell 49 comments
Interview Batman Arkham Shadow might be VR, but it's the first DC game since Arkham Knight I'm actually excited for Camouflaj discusses its work continuing Rocksteady's iconic series. 7 Jun 2024 Tom Phillips 29 comments
Interview The love and loss behind Pine Hearts, a cosy camping Metroidvania "You've got to make the most of it." 27 May 2024 Victoria Kennedy 12 comments
Interview From superheroes to soap operas: XCOM's Jake Solomon unveils first details of his new studio and next-gen life sim Announcing Midsummer Studios, from the belly of Firaxis' old offices. 14 May 2024 Katharine Castle 24 comments
Interview How the success of Skyrim changed The Elder Scrolls Online Gold standard. 5 Apr 2024 Ian Higton 16 comments
Interview The big Larian interview: Swen Vincke on industry woes, optimism, and life after Baldur's Gate 3 "When you push too hard, it breaks." 28 Mar 2024 Chris Tapsell 34 comments
Interview Digital Foundry | The big Horizon Forbidden West PC tech interview with Nixxes and Guerrilla Games How one of PS5's most advanced games made its way across to PC. 22 Mar 2024 Alex Battaglia 18 comments
Interview Digital Foundry | Inside Kingmakers: the big Digital Foundry tech interview Talking animation, AI, performance and gameplay with the developers of 2024's biggest gaming surprise. 6 Mar 2024 John Linneman 10 comments
Interview With gaming's internet usage climbing, how do internet providers keep up? On Call of Duty, cables and connections. 6 Mar 2024 Victoria Kennedy 25 comments
Interview Dune: Awakening devs explain "alt history" approach to Conan: Exiles' vast, intricate follow-up "I think the player's interactions with spice can be pretty f***ing interesting." 4 Mar 2024 Chris Tapsell 24 comments
Interview Meet the man making the worst video game of all time "Now that's fun." 3 Feb 2024 Victoria Kennedy 27 comments
Interview Life is Strange creators discuss leaving their hit narrative adventure series behind, building on it with Lost Records "In another universe, I would love to think of what could have been." 1 Feb 2024 Tom Phillips 31 comments
Interview Can game design help you beat The Traitors? Faithful adaptation. 18 Jan 2024 Tom Phillips 45 comments
Interview Digital Foundry | Avatar: Frontiers of Pandora - the big developer tech interview A deep dive into Ubisoft Massive's phenomenal, revised Snowdrop engine. 17 Dec 2023 Alex Battaglia 21 comments
Interview Becoming Hailey: Marvel's Spider-Man 2 actress Natasha Ofili and Insomniac on Deaf representation and more "It is so important to do it right." 14 Dec 2023 Victoria Kennedy 22 comments
Interview Uncovering the eldritch horror monster-collecting RPG Book of Abominations "Charming and charismatic meets unsettling and grotesque." 27 Nov 2023 Marie Pritchard 3 comments
Interview Under the surface of Still Wakes The Deep Inside The Chinese Room, as it enters a fresh era. 16 Nov 2023 Tom Phillips 28 comments
Interview Cocoon's developers on bringing "the most complex game idea" they've ever had to life Marble run. 4 Nov 2023 Victoria Kennedy 26 comments
Interview Digital Foundry | Inside Marvel's Spider-Man 2: the Digital Foundry tech interview Insomniac reveals the secrets behind its ambitious sequel. 24 Oct 2023 John Linneman 22 comments
Interview Sonic Team's Takashi Iizuka on co-op play, pixel graphics, and getting momentum right "To me, a Sonic game is about energy." 19 Oct 2023 Ed Nightingale 26 comments
Interview Sony discusses five-year journey to launching PlayStation Access controller And the "upward trend" of accessibility across the industry. 12 Oct 2023 Ed Nightingale 22 comments
Interview Sam Lake and Remedy on Alan Wake 2's move to survival horror and pushing the franchise's boundaries "There are no obstacles." 27 Sep 2023 Victoria Kennedy 31 comments
Interview Super Mario Bros. Wonder developers discuss Nintendo's push to reinvent its classic side-scrolling formula "You need to try harder to surprise these players." 31 Aug 2023 Tom Phillips 23 comments
Interview Digital Foundry | Inside Immortals of Aveum: the Digital Foundry tech interview Behind the scenes on the first non-Epic game to ship with all Unreal Engine 5 next-gen features. 28 Aug 2023 Alex Battaglia 32 comments